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For the first time in five years, Nvidia, the largest GPU manufacturer in the world, didn’t announce any new GPUs at CES. The company instead brought the next-gen Vera Rubin AI supercomputer to the party. Gaming wasn’t entirely sidelined, though, as DLSS 4.5 and MFG 6X both made their debut, major upgrades to AI-powered rendering that seems even more crucial given the comments that have followed its announcement.
At a Q&A session with Nvidia CEO Jensen Huang, attended by Tom’s Hardware in Las Vegas, the executive offered his thoughts about the future of AI as it pertains to gaming toPC World’s Adam Patrick Murray, who asked Huang: “Is the RTX 5090 the fastest GPU that gamers will ever see in traditional rasterization, and what does AI gaming look like in the future?” Jensen responded by saying:
“I think that the answer is hard to predict. Maybe another way of saying it is that the future is neural rendering. It is basically DLSS. That’s the way graphics ought to be. I think you’re going to see more and more advances of DLSS… I would expect that the ability for us to generate imagery of almost any style — from photo realism, extreme photo realism, basically a photograph interacting with you at 500 frames a second, all the way to cartoon shading if you want — that entire range is going to be quite sensible to expect.”
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Huang further speculated that the future of rendering likely involves more AI operations on fewer, extremely high quality pixels, and shared that “we’re working on things in the lab that are just utterly shocking and incredible.”