AMD announces FSR Redstone premiere on December 10 — confirms technology will be limited to the RX 9000 series

Almost a year after its announcement at Computex 2025 and days after its initial debut in Call of Duty: Black Ops 7, AMD SVP and GM Jack Huynh announced on X that the company will have its first major event for FSR Redstone on December 10th. Huynh also confirmed that Redstone will be strictly limited to the RX 9000 series.

FSR Redstone is the name for AMD’s next generation of graphics technologies aimed at competing with DLSS 4. The Redstone branding encompasses several AMD technologies, including ML-based upscaling and frame generation, neural radiance caching, and ML-based ray regeneration.

AMD already has ML-based upscaling and frame generation available to RX 9000 series graphics cards through FSR 4. What’s new are the latter two technologies, neural radiance caching and ray regeneration. These two technologies mimic Nvidia’s Neural Radiance Fields and Ray Reconstruction. Neural radiance caching speeds up path-tracing by predicting indirect lighting assets and storing this information in a cache. Ray Regeneration regenerates pixels that could not be accurately traced in a ray-traced scene (such as scenes with ray-traced reflections).

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At the premiere, we can expect AMD to share even more details on how FSR Redstone works, if it will replace FSR 4 entirely, and what games Redstone will be coming to (besides BO7). Reports have surfaced that FSR Redstone could potentially be a vendor-agnostic solution and is reportedly coded through a ROCm project that operates on the shader cores (making it possible to run Redstone on Nvidia and Intel GPUs).

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